I retopologized the Hydrant last night, making it 260 polygons instead of 1.6 million. I need to bake a normal map and displacement map out so the low poly looks just like the high poly.
I need to move on though. These exercises are great practice, but my original intent was to build a transparent material while learning Vray.
After I finish the Tarped Tree, I'll get back to the S.W.A.T. Princess and her Jet Pack.
I need to move on though. These exercises are great practice, but my original intent was to build a transparent material while learning Vray.
After I finish the Tarped Tree, I'll get back to the S.W.A.T. Princess and her Jet Pack.
Another project I can get lost in. The Jet Pack has evolved through many styles, and it looks pretty good. It doesn't have enough realism for me. The main body of it needs some panel lines, or cover plates to make it look "assembled", rather than a strange bar of soap. It needs paint and grunge.
The "Princess" (lame name, I know, but my wife is extremely girly, yet delicate as Kevlar and soft as galvanized nails) was a massive challenge. I enjoy realism but making an accurate figure and creating skin tones of a half Black / half Japanese woman is extremely difficult.
I tweaked an existing model that was very stylistic. Puny arms and legs with soft joints...hmm
my wife is built like a soldier! I did minimal sculpting on the body but completely changed the face. I haven't gotten close to what I intended. The hair was fun. God I love ZBrush!
I tweaked an existing model that was very stylistic. Puny arms and legs with soft joints...hmm
my wife is built like a soldier! I did minimal sculpting on the body but completely changed the face. I haven't gotten close to what I intended. The hair was fun. God I love ZBrush!
I'm hoping the time spent away from this one will help me improve it now ~ but, at 12 million polys, it won't fit in Vray !