Going to add a Japanese fire hydrant I modeled last night to my Tarped Tree comp. Modeled in Zbrush, it has a whopping 1.6 million polygons. That's not much really by today's standards, but come on, it's a fire hydrant.
I'll need to retopologize it to get it down to a reasonable resolution, then UV map it so I can paint some textures on it, before I bring it into the tree scene. Can't wait!